J4yne C0bb
Molon Labe. General Tso's Alliance
382
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Posted - 2014.06.20 00:39:00 -
[1] - Quote
Xocoyol Zaraoul wrote:Realism-based Arguments have no place in Game Balance. Yeah, agreed.
That being said, it seems like the HMG had a lot more kick than it now does -- though honestly, it's hard for me to tell if the kick was lessened, or if I just got better at compensating for it.
After playing a lot of heavy last night, I prefer Rattati's idea that if anything needs to happen to the HMG, a faster overheat mechanic would be best. I was able to mow down mercs last night in the Research Facility map (29-3) without overheating once, just laying on the trigger for long periods. An quicker overheat penalty would reward skill and reduce spray & pray -- although anybody that has played heavy understands that 'spray & pray' is a mischaracterization of how the HMG works, but hopefully it would stem the tide of tears around here about it.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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J4yne C0bb
Molon Labe. General Tso's Alliance
382
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Posted - 2014.06.20 01:05:00 -
[2] - Quote
Vitharr Foebane wrote:J4yne C0bb wrote:Xocoyol Zaraoul wrote:Realism-based Arguments have no place in Game Balance. Yeah, agreed. That being said, it seems like the HMG had a lot more kick than it now does -- though honestly, it's hard for me to tell if the kick was lessened, or if I just got better at compensating for it. After playing a lot of heavy last night, I prefer Rattati's idea that if anything needs to happen to the HMG, a faster overheat mechanic would be best. I was able to mow down mercs last night in the Research Facility map (29-3) without overheating once, just laying on the trigger for long periods. An quicker overheat penalty would reward skill and reduce spray & pray -- although anybody that has played heavy understands that 'spray & pray' is a mischaracterization of how the HMG works, but hopefully it would stem the tide of tears around here about it. Overheat wont stop the tears it wouldnt do anything for the scouts (yeah you're the ones b*tching the loudest even though you have wall hacks and invisibility) who want to run at a HMG head on and live True enough, it won't. I mean, overheat won't affect me, because I don't do it as a general rule, and I played through the builds when it was higher, but it would make the weapon more skill based, which I think is good.
But sorta-off topic -- you ain't lying about scouts. There are a lot of new ones that have absolutely no concept on how to engage a heavy, and these are the same new guys asking for nerfs on the forums. Two nights ago I watched a heavy on the opposite team (same research 'meat-grind' map) who went 68-5, and most of his kills were due to dumb scouts and mil assaults going head to head with the guy. I watched smurf after smurf get mowed down cause nobody had the imagination to try anything different. I went 16-8 that match, and lost quite a few 1 vs 1 against the guy that I probably should have won because he had 2 logis with him. If only 2 of those crappy scouts on my side had switched to a mil logi fit and decided to rep me instead, not saying we would have won, but we sure would have performed a hell of a lot better.
New mercs need to learn roles outside their own, especially scouts these days, and stop asking for nerfs all the damn time.
Get off my space lawn!
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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